![]() Alternatively, click the pose to select it, then click the Select Controls button in the settings panel. Then, from the context menu, click Select Controls. In the Poses panel, right-click a Pose Asset. To apply a pose from the library, you must first select all the face controls that the pose will affect. Then, drag and drop the MetaHuman's Blueprint into the Level. Select Facial Controls and Apply the Pose. This will always be named BP_MetaHumanName. In the Content Browser, find your MetaHuman's Blueprint. Select facial controls, and then apply a pose of your choice. This workflow consists of the following steps:Ĭreate a new Level Sequence and add your MetaHuman to it. In addition, you should be familiar with the MetaHuman Facial Rig. This workflow requires basic knowledge of the following Unreal Engine 5 features: If you need help completing this step, refer to the Creating a New Project page in the Unreal Engine 5 documentation. This page offers a step-by-step guide on how to apply a Control Rig pose from the Facial Pose Library to your MetaHuman using Sequencer.īefore you can follow the steps outlined on this page, create a new Unreal Engine 5 project based on the Third Person Template. These expressions are implemented as Control Rig poses and are added by default into the MetaHumans/Common/Common folder if you add at least one MetaHuman to your Unreal Engine 5 project. ![]() The Facial Pose Library consists of a number of premade expressions for MetaHumans. Select Facial Controls and Apply the Pose Create a New Level Sequence and Add Your MetaHuman ![]()
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